Looking for suggestion on the best way to handle rework on a paint line. I see lots of notes on labor but not much for a combo of labor and material
Situation:
Part comes through line to the end and is rejected
Raw part is issue to job
All Paint and solvents used are backflushed when production is reported
Rejected part is sanded and polished and ready to come through the line again(this is not an operation on the exsiting job)
We want to capture the cost of the sanding and polish on the job
We need to capture the cost of repainting on the job
We use a customization based on @josecgomez’s video below to add operations on to the existing job from end activity. If quality rejects 10 from solder testing then a solder op for 10 and a rework testing op for 10 are added to the job. We do the same kind of thing for scrapped material. It is added to the job’s material so the crib knows the job needs more delivered.
This gets all of the labor and materials costed onto the job.
That handles the labor but how do I get all the additional material added so we have the total cost? You are right the labor is not the issue. When I send the part through the paint line again to be repainted how can I account for all the material that backflushed the first time without manually doing it
aha, got it mate, thanks for clarifying this, working environments are different, i agree, in our case there is no more material involved just labour time, that is why using the rework activity is doing what we need.
in past experiences we used to create a rework job with all required ops/mtl’s and create a job to job demand link. It has it’s pro’s and cons. pro’s is that it’s great for costing, cons is the added work to create the job but we used customizations to do most of the heavy lifting there.
For our process we have a customization on Inspection Processing to add the rejected material on as a new material on the job. If you need all material again it could just loop thru the job material and duplicate it.