Have a question about absorbing labor for purchased parts (pick and pack) that is not tied to a manufacturing job. Manufacturing jobs we can apply Burden to Resources and Resource Groups. Purchased parts are being received, stocked, picked, packed and shipped.
The labor time to pick 1 widget vs 10 widgets vs 100 widgets isn’t linear, so I have questions how using the Material Burden cost field on a part would work with different quantities.
Has anyone attempted to use Material Burden or similar to hold this cost?
What about transactional based? Per line picked vs quantity?
You can set burden as a % in the Part > Accounting menu, but I’m not sure how you might go about doing that in a non-linear way. I don’t believe I’ve seen costing “breaks” like with labor, but I might be mistaken on that.
If you’re trying to capture the labor for collecting and packing the widgets, one way to get around that might be to set up a job for a part like “100-Widget Pack” with an operation like “assemble” or “pick/pack”, and set the labor rates accordingly.
Blockquote You can set burden as a % in the Part > Accounting menu…
Is that in Kinetic only? I only see the option to set GL Controls.
It wouldn’t be only for the packing, this would for picking, packing and delivery to shipping. For manufactured parts, you can add an Operation this, but I haven’t found a way to capture this cleanly for purchased parts.
I agree with @kve. Material Burden is typically a percentage of the purchased part cost. This is the “overhead” to order, receive, stock, pick, pack, etc.
Trying to go as fine-grained as to track those costs as a factor of quantity would certainly be a challenge. Burden is applied when a part is received. But if you truly need to get that fine of a detail on when it is packed/shipped, then a job is probably the way to go.
Yep looks like they moved it from the main Details tab to the Accounting tab in Kinetic
I’m thinking you could create a new manufactured part, with a description of “100 Widget Pack” and add one operation “PickPackShip” with 100 units of the purchased material. Then you could set the labor to whatever you want, including with Labor Breaks. When you need to ship a 100-pack, just create a job for the 100 widget pack.
If you don’t have consistent counts, you can still do the same thing, you’d just have to adjust the quantity on the job before releasing it.