Inventory Cos/Wip

We are on release 10.0.7.

We have a default inventory/wip gl control setup and costs all post to the right place.

I have been asked to look at a simplistic way to capture and clearly segregate rework costs. Our processes and procedures don’t support booking to rework to a job so we were going to do this by creating a rework job for each of our processes with a fictitious rework part with a huge quantity - ultimately don’t care about the end part - basically employee in an area starts and stops production activity on the rework job and when they end activity report a quantity of 1 - allows us to capture the labour cost of rework.

To facilitate this I created a new product group called Rework and assigned a gl control of control type “product group”. On here I can specify a list of gl accounts including wip labour and I have assigned the rework account to this.

When I book labour, the rework account is correctly being debited. The problem I have is that the generic applied labour gl specified in the inventory cos/wip gl control is being used for the credit side of the transaction - I have been specifically asked to put “rework applied labour” to a specific account so that it can easily identified.

I have checked on the gl account in the product group gl control and there is no option for applied labour and the gl account we use is not used anywhere else in the gl control.

Is there any way to override the generic inventory cos/wip applied labour accounts for transactions associated with a specific product group.

I hope that this makes sense.

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Within the GL control the underlying default program-code would be revised…

IF THE PRODUCT GROUP ON THIS JOB-PART is XXXXXXX then re-direct the GL-ACCOUNTs as follows (according to what you desire).

This is where EPICOR offers extreme exceptions to be specifically manipulated!

Would this be in the form of a bpm?

Probably starting to get into a level of complexity - intercepting and manipulating data as it posts to cos/wip that I’m not sure we need.

What I was hanging out for was someone saying just create a different gl control under the inventory cos/wip type and somehow assign this to the rework class.

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